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Intel's AI makes GTA 5 look photorealistic... and quite boring | PC Gamer - evansnakenceral74

Intel's AI makes GTA 5 look photorealistic... and quite a deadening

GTA 5 comparison image with standard game on left and AI photorealism filter on right
(Image credit: Rockstar)

For as all-night as I can call up, photorealism has been a extremely coveted milepost for gaming. I surmisal it's just one of those things that us humans feel like we need to achieve. The latest attempt to do just that comes from the Intel Intelligent Systems Research lab, where a team of researchers have built an AI that leave take off a bet on's art style and remix it into something approaching photorealism.

It's called the "Enhancing Photorealism Enhancement" and information technology uses a convolutional neural net to analyse and falsify a frame to get to it appear more faithful life.

The exact test suit? GTA 5, reported to researchers Stephan R. Richter, Hassan Abu AlHaija, and Vladlen Koltun. Check out the results in the video below.

It's a bit of a mixed bag. From a gamer's perspective, it looks grey, green, and a number dull. It gives Maine incipient-2000s Federal Protective Service vibraphone—like the vividness has been sucked right out of it. From a search linear perspective, however, it's clearly a huge winner, and I think that's really what to focus along here.

The ML technique is a right smart of transplanting photorealism onto an image that hasn't been rendered as such. To do that, you'd need fully irradiatio-traced scenes and highly-intensive workloads like which only major animation studios prat cope with frame-by-frame.

The researchers are also able to mix up the results through the use of different training datasets. The 'cityscapes' dataset shown in the video may cause a rather cheerless look, but the scene enhanced with the 'Mapillary Vistas' dataset is out-of-the-way brighter and more picturesque.

Clear there's more to be done to get this engineering science off the ground and in reality useful for gamers, or indeed whatever strain of media. The Intel Labs researchers believe that its enhancement could be easily transplanted into crippled engines for deeper, more realistic results, which could open a whole new world of in-bet on customization, if done right.

The march testament need to be sped up through optimisation earlier we vex anything close to playable frametimes, though. Inference with the Enhancing Photorealism Enhancement today takes half a second on an RTX 3090. Ouch.

Jacob Ridley

Jacob earned his first byline authorship for his own technical school blog from his hometown in Cambri in 2017. From on that point, He graduated to professionally breakage things at PCGamesN, where helium would later win dictation of the kit cupboard as hardware editor. Nowadays, every bit senior hardware editor at PC Gamer, he spends his days reporting happening the latest developments in the engineering and play industry. When he's not writing about GPUs and CPUs, you'll find him trying to get along as far by from the modern times as accomplishable by uncivilised camping.

Source: https://www.pcgamer.com/intels-ai-makes-gta-5-look-photorealistic-and-quite-boring/

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